diff --git a/changelog.txt b/changelog.txt
index e1ed598e..2afe599a 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -19,7 +19,7 @@ Weapons
[*] Quicknadethrow now switches to nade even if the player was attacking.
[*] Grenades accuracy, real shotgun accuracy.
[*] Sniper trail bug fixed. // TODO: Is this for the "stop the sniper trail upon hit thing"? If so I'm not 100% certain it's completely fixed. // Bukz
-[*] Hudgun can be displayed when spectating (and in demos - e.g. /spechudgun 1).
+[*] Hudgun can be displayed when spectating (and in demos - e.g. /specthudgun 1).
Gameplay
---------------------
@@ -87,7 +87,6 @@ Sounds / Audio
---------------------
[*] Optional heartbeat sound when health reaches a certain level.
-
Menus
---------------------
[*] New menuitems in the Keyboard menu, for looking up keybinds, and enabling/disabling the old editing binds system.
diff --git a/docs/reference.xml b/docs/reference.xml
index eec0aefc..3a1be0f1 100644
--- a/docs/reference.xml
+++ b/docs/reference.xml
@@ -3221,11 +3221,19 @@ Output:
-
+
change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)
+
+ Transparency of the black map backdrop (in percent) rendered if showmapbackdrop is set to 2.
+
+
+
+
+
+
Determines if scores should be shown on death.
@@ -5074,6 +5082,11 @@ Output:
+
+ Whether a special monospace font should be used to render the text on the scoreboard.
+
+
+
Sets the field of view (fov).
@@ -5357,17 +5370,37 @@ Output:
-
+ The maximum texture size (in pixels) supported by the graphics hardware.
+
-
+ The maximum texture (if less than hwtexsize) that will actually be used by the engine, larger textures will be scaled down. 0 removes this limit.
+
+
+
+
+
+ Reduces the size of all texture by the selected factor:
+ -1: 2x2 : 0 : 1: x0.5 : 2: x0.25 : 3: x0.125
+ Note: -1 is a special mode which reduces all textures to flat coloured surfaces.
+
+
+
+
+ Controls whether textures with a scale higher than 1.0 will be scaled down while loading to increase performance (0) or stay at higher resolution (1).
+
+
+
+
+
+
Specifies how long (in milliseconds) to display bullet holes.
@@ -6888,8 +6921,9 @@ Output:
- TODO
-
+ Controls the ambient lighting of the map, i.e. how bright areas not affected by any light entities will appear.
+ This should be entered in hexadecimal notation, as 0xRRGGBB. If the green and blue are both zero, the input will be interpreted as a grayscale value.
+
@@ -6937,11 +6971,6 @@ Output:
-
- use monspacefont to render the scoreboard? or the default one?
-
-
-
TODO
@@ -6952,29 +6981,6 @@ Output:
-
- -1: 2x2 : 0 : 1: x0.5 : 2: x0.25 : 3: x0.125
-
-
-
-
- controls whether textures with a scale higher than 1.0 will be scaled down while loading to increase performance (0) or stay at higher resolution (1).
-
-
-
-
-
-
-
- TODO
-
-
-
-
-
-
-
-
shows the settings of edithide (sparklies)