diff --git a/changelog.txt b/changelog.txt index e1ed598e..2afe599a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -19,7 +19,7 @@ Weapons [*] Quicknadethrow now switches to nade even if the player was attacking. [*] Grenades accuracy, real shotgun accuracy. [*] Sniper trail bug fixed. // TODO: Is this for the "stop the sniper trail upon hit thing"? If so I'm not 100% certain it's completely fixed. // Bukz -[*] Hudgun can be displayed when spectating (and in demos - e.g. /spechudgun 1). +[*] Hudgun can be displayed when spectating (and in demos - e.g. /specthudgun 1). Gameplay --------------------- @@ -87,7 +87,6 @@ Sounds / Audio --------------------- [*] Optional heartbeat sound when health reaches a certain level. - Menus --------------------- [*] New menuitems in the Keyboard menu, for looking up keybinds, and enabling/disabling the old editing binds system. diff --git a/docs/reference.xml b/docs/reference.xml index eec0aefc..3a1be0f1 100644 --- a/docs/reference.xml +++ b/docs/reference.xml @@ -3221,11 +3221,19 @@ Output: - + change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2) + + Transparency of the black map backdrop (in percent) rendered if showmapbackdrop is set to 2. + + + + + + Determines if scores should be shown on death. @@ -5074,6 +5082,11 @@ Output: + + Whether a special monospace font should be used to render the text on the scoreboard. + + + Sets the field of view (fov). @@ -5357,17 +5370,37 @@ Output: - + The maximum texture size (in pixels) supported by the graphics hardware. + - + The maximum texture (if less than hwtexsize) that will actually be used by the engine, larger textures will be scaled down. 0 removes this limit. + + + + + + Reduces the size of all texture by the selected factor: + -1: 2x2 : 0 : 1: x0.5 : 2: x0.25 : 3: x0.125 + Note: -1 is a special mode which reduces all textures to flat coloured surfaces. + + + + + Controls whether textures with a scale higher than 1.0 will be scaled down while loading to increase performance (0) or stay at higher resolution (1). + + + + + + Specifies how long (in milliseconds) to display bullet holes. @@ -6888,8 +6921,9 @@ Output: - TODO - + Controls the ambient lighting of the map, i.e. how bright areas not affected by any light entities will appear. + This should be entered in hexadecimal notation, as 0xRRGGBB. If the green and blue are both zero, the input will be interpreted as a grayscale value. + @@ -6937,11 +6971,6 @@ Output: - - use monspacefont to render the scoreboard? or the default one? - - - TODO @@ -6952,29 +6981,6 @@ Output: - - -1: 2x2 : 0 : 1: x0.5 : 2: x0.25 : 3: x0.125 - - - - - controls whether textures with a scale higher than 1.0 will be scaled down while loading to increase performance (0) or stay at higher resolution (1). - - - - - - - - TODO - - - - - - - - shows the settings of edithide (sparklies)