reenable fog after shadows

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2627 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-09-15 13:18:22 +00:00
parent d49903770d
commit 69e4cf7fde
+4 -2
View File
@@ -320,6 +320,7 @@ void drawstencilshadows()
glDisable(GL_FOG);
glEnable(GL_STENCIL_TEST);
glDisable(GL_TEXTURE_2D);
glDepthMask(GL_FALSE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
@@ -428,6 +429,7 @@ void drawstencilshadows()
rendershadowtiles();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else glDisable(GL_BLEND);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -438,9 +440,9 @@ void drawstencilshadows()
glEnable(GL_DEPTH_TEST);
}
glDisable(GL_BLEND);
glDisable(GL_STENCIL_TEST);
glEnable(GL_TEXTURE_2D);
glEnable(GL_FOG);
}