diff --git a/changelog.txt b/changelog.txt index a63f468a..ec1bc29f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -7,20 +7,21 @@ Weapons --------------------- [*] Sniper spread reduced (60 to 50) +[*] Sniper damage set to 82 [*] Pistol spread reduced [*] Pistol magsize enlarged (8 to 10) [*] SMG damage increased (15 to 16) [*] SMG initial spread reduced [*] SMG recoil increased [*] AR damage reduced (24 to 22) -[*] AR kickback reduced (40 to 35) -[*] AR magsize reduced (20 to 18) +[*] AR kickback reduced (40 to 30) [*] AR spread reduced [*] AR recoil increased [*] New shotgun behavior : 3 types of rays (center, medium, outter) with different properties. [*] "piercing", A percent of armor to ignore when dealing damage. [*] Knife fully ignores armor [*] Carbine ignores some armor +[*] Sniper ignores some armor [*] Quicknadethrow now switches to nade even if the player was attacking. [*] Grenades accuracy, real shotgun accuracy. @@ -50,6 +51,7 @@ Servers [*] Fixed bug with map names containing slashes. [*] The carbine is now consistently called such. (not "Rifle") [*] The server now differentiates between CTF/HTF scored flags in the serverlogs. (Useful for parsing/stats collection.) +[*] Server can restricts voting from a mode for any map Server browser ----------------------