mapmodels in reflections fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -662,6 +662,7 @@ void drawreflection(float hf, int w, int h, float changelod, bool refract)
|
||||
setuptmu(0, "T * P x 2");
|
||||
|
||||
renderstrips();
|
||||
rendermapmodels();
|
||||
renderentities();
|
||||
renderclients();
|
||||
|
||||
@@ -777,6 +778,7 @@ void drawminimap(int w, int h)
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
renderstrips();
|
||||
glDepthFunc(GL_LESS);
|
||||
rendermapmodels();
|
||||
renderentities();
|
||||
resettmu(0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user