mapmodels in reflections fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2009-01-04 15:07:50 +00:00
parent 30fa16ed7f
commit 6b41796c15
+2
View File
@@ -662,6 +662,7 @@ void drawreflection(float hf, int w, int h, float changelod, bool refract)
setuptmu(0, "T * P x 2");
renderstrips();
rendermapmodels();
renderentities();
renderclients();
@@ -777,6 +778,7 @@ void drawminimap(int w, int h)
glDepthFunc(GL_ALWAYS);
renderstrips();
glDepthFunc(GL_LESS);
rendermapmodels();
renderentities();
resettmu(0);