diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 3a3d3d2f..03b5993a 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -105,6 +105,7 @@ dynent *newdynent() // create a new blank player or monster d->gunselect = GUN_PISTOL; d->onladder = false; d->isphysent = false; + d->skin = d->nextskin = 0; spawnstate(d); return d; };