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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -149,7 +149,7 @@ void respawn()
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if(m_arena) { conoutf("waiting for new round to start..."); return; };
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respawnself();
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weaponswitch(player1->primary);
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player1->lastaction -= WEAPONCHANGE_TIME/2.0f;
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player1->lastaction -= WEAPONCHANGE_TIME/2;
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};
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};
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@@ -358,7 +358,7 @@ int nearestenemy(vec *v, string team)
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else if(distsquared < nearestPlayerDistSquared) nearestPlayerDistSquared = distsquared; // if a player is closer
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};
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if(nearestPlayerDistSquared >= securespawndist * securespawndist || nearestPlayerDistSquared == -1) return -1; // a distance more than securespawndist means the place is free
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else return sqrt(nearestPlayerDistSquared);
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else return (int) sqrt(nearestPlayerDistSquared);
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};
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int spawncycle = -1;
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@@ -709,7 +709,7 @@ void showmastermenu(int m) // 0=kick, 1=ban
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loopv(players)
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{
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if(players[i]) menumanual(menu, i, players[i]->name, (char *) i);
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if(players[i]) menumanual(menu, i, players[i]->name, (char *) i); // ugly hack
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};
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menuset(menu);
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};
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