modmdlbounceN - load custom gib/static grenade models via cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7216 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -516,7 +516,7 @@ void preload_playermodels()
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}
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void preload_entmodels()
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{
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{
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string buf;
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extern const char *entmdlnames[];
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@@ -538,10 +538,17 @@ void preload_entmodels()
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static const char *bouncemdlnames[] = { "misc/gib01", "misc/gib02", "misc/gib03", "weapons/grenade/static" };
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loopi(sizeof(bouncemdlnames)/sizeof(bouncemdlnames[0]))
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{
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model *mdl = loadmodel(bouncemdlnames[i]);
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model *mdl = NULL;
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defformatstring(widn)("modmdlbounce%d", i);
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if (identexists(widn))
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mdl = loadmodel(getalias(widn));
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else
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mdl = loadmodel(bouncemdlnames[i]);
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if(dynshadow && mdl) mdl->genshadows(8.0f, 2.0f);
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}
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}
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}
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void preload_mapmodels()
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{
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