rewind/setmr bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6543 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+5
-5
@@ -1231,11 +1231,6 @@ int main(int argc, char **argv)
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if(millis<totalmillis) millis = totalmillis;
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limitfps(millis, totalmillis);
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int elapsed = millis-totalmillis;
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if(nextmillis && watchingdemo)
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{
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elapsed += nextmillis;
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nextmillis = 0;
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}
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if(multiplayer(false)) curtime = elapsed;
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else
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{
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@@ -1243,6 +1238,11 @@ int main(int argc, char **argv)
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int scaledtime = elapsed*gamespeed + timeerr;
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curtime = scaledtime/100;
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timeerr = scaledtime%100;
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if(nextmillis && watchingdemo)
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{
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curtime += nextmillis;
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nextmillis = 0;
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}
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if(paused) curtime = 0;
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}
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lastmillis += curtime;
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