rewind/setmr bug fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6543 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2011-06-24 13:25:19 +00:00
parent 2f3be59098
commit 6d7da51f4c
+5 -5
View File
@@ -1231,11 +1231,6 @@ int main(int argc, char **argv)
if(millis<totalmillis) millis = totalmillis;
limitfps(millis, totalmillis);
int elapsed = millis-totalmillis;
if(nextmillis && watchingdemo)
{
elapsed += nextmillis;
nextmillis = 0;
}
if(multiplayer(false)) curtime = elapsed;
else
{
@@ -1243,6 +1238,11 @@ int main(int argc, char **argv)
int scaledtime = elapsed*gamespeed + timeerr;
curtime = scaledtime/100;
timeerr = scaledtime%100;
if(nextmillis && watchingdemo)
{
curtime += nextmillis;
nextmillis = 0;
}
if(paused) curtime = 0;
}
lastmillis += curtime;