signal scoping over network

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2009-04-10 21:37:36 +00:00
parent 2025bff3c1
commit 6d9e647f88
7 changed files with 132 additions and 82 deletions
+6 -1
View File
@@ -570,6 +570,11 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(command) commandh -= rendercommand(20, 1570, VIRTW);
else if(infostr) draw_text(infostr, 20, 1570);
else if(targetplayer) draw_text(colorname(targetplayer), 20, 1570);
if(targetplayer && targetplayer->weaponsel->type == GUN_SNIPER) // flowtron: for debugging ATM
{
sniperrifle *sr = (sniperrifle *)targetplayer->weaponsel;
if(sr->scoped) draw_textf("\f2SCOPED", 20, 1570 - 2*FONTH);
}
glLoadIdentity();
glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
@@ -661,7 +666,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
pushfont("huddigits");
draw_textf("%d", 90, 823, p->health);
if(p->armour) draw_textf("%d", 390, 823, p->armour);
if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS)
if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS)
{
glMatrixMode(GL_MODELVIEW);
p->weaponsel->renderstats();