spawn height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -395,7 +395,7 @@ void findplayerstart(playerent *d, bool mapcenter, int arenaspawn)
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if(!mapcenter)
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{
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int type = m_teammode ? team_int(d->team) : 100;
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if(m_arena && arenaspawn > -1)
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if(m_arena && arenaspawn >= 0)
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{
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int x = -1;
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loopi(arenaspawn + 1) x = findentity(PLAYERSTART, x+1, type);
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