fix for < gcc 3.34
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@35 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -357,7 +357,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if (!player1->reloading && player1->gunselect!=GUN_KNIFE)
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{
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//draw_textf("%d", 690, 827, 2, player1->mag[player1->gunselect]);
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char * gunstats;
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char gunstats [64];
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sprintf(gunstats,"%i/%i",player1->mag[player1->gunselect],player1->ammo[player1->gunselect]);
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draw_text(gunstats, 690, 827, 2);
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//clean up pointer?
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