From 700eb8b90f92e462bbb7b1f9c481b88ca5de5a6d Mon Sep 17 00:00:00 2001 From: driAn Date: Fri, 18 Apr 2008 20:09:46 +0000 Subject: [PATCH] hideradar 0 doesn't disable minimap anymore git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1805 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index d6a5d8a4..8b482ca1 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -411,7 +411,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat if(player1->state==CS_ALIVE) drawequipicons(); glMatrixMode(GL_MODELVIEW); - if(!menu && !hideradar) drawradar(w, h); + if(!menu && (!hideradar || showmap)) drawradar(w, h); else drawteamicons(w, h); glMatrixMode(GL_PROJECTION);