cleaner mapload menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5414 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+5
-18
@@ -411,28 +411,14 @@ struct mitemmaploadmanual : mitemmanual
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mitem::render(x, y, w);
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if(image)
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{
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int xs = 0;
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if(image)
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{
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glBindTexture(GL_TEXTURE_2D, image->id);
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glDisable(GL_BLEND);
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glColor3f(1, 1, 1);
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xs = (FONTH*image->xs)/image->ys;
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(1, 0); glVertex2f(x+xs, y);
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glTexCoord2f(0, 1); glVertex2f(x, y+FONTH);
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glTexCoord2f(1, 1); glVertex2f(x+xs, y+FONTH);
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glEnd();
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xtraverts += 4;
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glEnable(GL_BLEND);
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}
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draw_text(text, !image || *text == '\t' ? x : x+xs + FONTH/2, y);
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//int xs = 0;
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draw_text(text, x, y); // !image || *text == '\t' ? x : x+xs + FONTH/2
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if(image && isselection() && !hidebigmenuimages && image->ys > FONTH)
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{
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w += FONTH;
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int xs = (2 * VIRTW - w) / 5, ys = (xs * image->ys) / image->xs;
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x = (6 * VIRTW + w - 2 * xs) / 4; y = VIRTH - ys / 2;
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blendbox(x - FONTH, y - FONTH, x + xs + FONTH, y + ys + FONTH, false);
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glBindTexture(GL_TEXTURE_2D, image->id); // I just copy&pasted this...
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glDisable(GL_BLEND);
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@@ -453,7 +439,8 @@ struct mitemmaploadmanual : mitemmanual
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// the current value is slightly below the default length of 5 console messages to be seen at startup - it's only till we find a permanent place for it.
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// possibly best to try the low left - where the command console would appear - that space would be used last by a menu, possibly we just make it inaccessible for ALL menus?!?!?
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// or ..
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draw_text(maptitle, FONTH/2, 7*FONTH );
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draw_text(maptitle, FONTH/2, 7*FONTH);
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}
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if(mapstats[0]) draw_text(mapstats, x, y+ys+5*FONTH/2);
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