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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@473 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-05 18:35:19 +00:00
parent 1802cace77
commit 70206b3bce
22 changed files with 210 additions and 218 deletions
+3 -3
View File
@@ -100,7 +100,7 @@ void serverms(int mode, int numplayers, int minremain, char *smapname, int secon
// reply all server info requests
ENetBuffer buf;
ENetAddress addr;
uchar pong[MAXTRANS], *p;
uchar pong[MAXTRANS];
int len;
enet_uint32 events = ENET_SOCKET_WAIT_RECEIVE;
buf.data = pong;
@@ -109,7 +109,7 @@ void serverms(int mode, int numplayers, int minremain, char *smapname, int secon
buf.dataLength = sizeof(pong);
len = enet_socket_receive(pongsock, &addr, &buf, 1);
if(len < 0) return;
p = &pong[len];
ucharbuf p(&pong[len], MAXTRANS-len);
putint(p, PROTOCOL_VERSION);
putint(p, mode);
putint(p, numplayers);
@@ -119,7 +119,7 @@ void serverms(int mode, int numplayers, int minremain, char *smapname, int secon
s_strcat(mname, smapname);
sendstring(mname, p);
sendstring(serverdesc, p);
buf.dataLength = p - pong;
buf.dataLength = len + p.length();
enet_socket_send(pongsock, &addr, &buf, 1);
};
};