Add custom movement and gameplay features
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@@ -17,6 +17,7 @@ COMMANDF(showscores, "i", (int *on) { showscores(*on != 0); });
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VARFP(sc_flags, 0, 0, 100, needscoresreorder = true);
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VARFP(sc_frags, 0, 1, 100, needscoresreorder = true);
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VARFP(sc_deaths, -1, 2, 100, needscoresreorder = true);
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VARFP(sc_assists, -1, 3, 100, needscoresreorder = true);
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VARFP(sc_ratio, -1, -1, 100, needscoresreorder = true);
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VARFP(sc_lag, -1, 4, 100, needscoresreorder = true);
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VARFP(sc_clientnum, 0, 5, 100, needscoresreorder = true);
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@@ -186,6 +187,7 @@ void renderdiscscores(int team)
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if(m_flags_) line.addcol(sc_flags, "%d", d.flags);
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line.addcol(sc_frags, "%d", d.frags);
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line.addcol(sc_assists, "%d", d.assists);
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line.addcol(sc_deaths, "%d", d.deaths);
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line.addcol(sc_ratio, "%.2f", SCORERATIO(d.frags, d.deaths));
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line.addcol(sc_lag, "%s", clag);
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@@ -217,6 +219,7 @@ void renderscore(playerent *d)
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if(m_flags_) line.addcol(sc_flags, "%d", d->flagscore);
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line.addcol(sc_frags, "%d", d->frags);
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line.addcol(sc_assists, "%d", d->assists);
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line.addcol(sc_deaths, "%d", d->deaths);
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line.addcol(sc_ratio, "%.2f", SCORERATIO(d->frags, d->deaths));
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if(multiplayer(NULL) || watchingdemo) line.addcol(sc_lag, "%s", lagping);
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@@ -269,6 +272,7 @@ void reorderscorecolumns()
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if(m_flags_) sscore.addcol(sc_flags, "flags");
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sscore.addcol(sc_frags, "frags");
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sscore.addcol(sc_assists, "assists");
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sscore.addcol(sc_deaths, "deaths");
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sscore.addcol(sc_ratio, "ratio");
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if(multiplayer(NULL) || watchingdemo) sscore.addcol(sc_lag, "pj/ping");
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