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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-09-06 20:43:13 +00:00
parent e1a595655c
commit 70a616a7ed
+5
View File
@@ -206,6 +206,9 @@ void keyrepeat(bool on)
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
VARP(clockerror, 990000, 1000000, 1010000);
VARP(clockfix, 0, 0, 1);
int main(int argc, char **argv)
{
bool dedicated = false;
@@ -428,6 +431,8 @@ int main(int argc, char **argv)
static int curmillis = 0, frames = 0;
static float fps = 10.0f;
int millis = SDL_GetTicks();
if(clockfix) millis = int(millis*(double(clockerror)/1000000));
if(millis<curmillis) millis = curmillis;
limitfps(millis, curmillis);
int elapsed = millis-curmillis;
curtime = elapsed*gamespeed/100;