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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+5
-21
@@ -50,24 +50,6 @@ void renderentities()
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rendermodel(mmi.name, 0, 7, 0, (float)mmi.rad, e.x, f.state==CTFF_INBASE ? (float)S(e.x, e.y)->floor : e.z, e.y, (float)((e.attr1+7)-(e.attr1+7)%15), 0, false, 1.0f, 120.0f, mmi.snap);
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};
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}
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else if(e.type==SMOKESOURCE)
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{
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vec o, to;
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o.x = e.x;
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o.y = e.y;
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o.z = e.z;
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to = o;
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to.z += 1000;
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//newparticle(o, to, 10000, 5);
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static int lastsplash = lastmillis;
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if(lastmillis - lastsplash > 100)
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{
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particle_splash(e.attr1, e.attr2, 1000, o);
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lastsplash = lastmillis;
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}
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}
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else
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{
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if(OUTBORD(e.x, e.y)) continue;
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@@ -151,6 +133,9 @@ void realpickup(int n, dynent *d)
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break;
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case I_GRENADE:
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radditem(n, d->mag[6], 6);
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player1->reloading = true;
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player1->lastaction = lastmillis;
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player1->thrownademillis = 0;
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break;
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case I_HEALTH:
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radditem(n, d->health, 7);
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@@ -160,11 +145,10 @@ void realpickup(int n, dynent *d)
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//d->hasarmour = true;
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break;
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case I_AKIMBO:
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d->akimbo = true;
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d->akimbomillis = 30000;
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d->akimbomillis = lastmillis+30000;
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d->mag[GUN_PISTOL] = 16;
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radditem(n, d->ammo[1], 9);
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weapon(G_SECONDARY);
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weaponswitch(GUN_PISTOL);
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if(d==player1) conoutf("a lesser man would use a single pistol");
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break;
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};
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