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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -349,6 +349,7 @@ void drawminimap()
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camera1->yaw = 0;
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glViewport(0, 0, size, size);
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glClearDepth(0.0);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -373,10 +374,15 @@ void drawminimap()
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setupworld();
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overbright(2);
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glDepthFunc(GL_ALWAYS);
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renderstrips();
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glDepthFunc(GL_LESS);
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renderentities();
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overbright(1);
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float hf = hdr.waterlevel-0.3f;
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renderwater(hf);
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minimap = false;
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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@@ -388,6 +394,7 @@ void drawminimap()
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glDisable(GL_TEXTURE_2D);
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glViewport(0, 0, scr_w, scr_h);
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glClearDepth(1.0);
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}
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VARP(fov, 90, 100, 120);
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