particle outside world fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -225,6 +225,8 @@ void particlereset()
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void newparticle(const vec &o, const vec &d, int fade, int type)
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{
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if(OUTBORD((int)o.x, (int)o.y)) return;
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if(!parempty)
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{
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particle *ps = new particle[256];
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@@ -450,7 +452,17 @@ void render_particles(int time)
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else
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{
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if(pt.gr) p->o.z -= ((lastmillis-p->millis)/3.0f)*time/(pt.gr*10000);
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if(pt.type==PT_PART || pt.type==PT_BLOOD) p->o.add(vec(p->d).mul(time/20000.0f));
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if(pt.type==PT_PART || pt.type==PT_BLOOD)
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{
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p->o.add(vec(p->d).mul(time/20000.0f));
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if(OUTBORD((int)p->o.x, (int)p->o.y))
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{
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*pp = p->next;
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p->next = parempty;
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parempty = p;
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continue;
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}
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}
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if(pt.type==PT_BLOOD)
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{
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sqr *s = S((int)p->o.x, (int)p->o.y);
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