Cleanup
"showminremain" enabled by default, "fovcompat" removed. DOCREF showminremain fovcompat
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@@ -474,15 +474,6 @@ void scopefunc()
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scopesensfunc = tan(((float)scopefov)*0.5f*RAD)/tan(fov*0.5f*RAD);
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}
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// map old fov values to new ones
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void fovcompat(int *oldfov)
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{
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extern float aspect;
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setfvar("fov", atan(tan(RAD/2.0f*(*oldfov)/aspect)*aspect)*2.0f/RAD, true);
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}
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COMMAND(fovcompat, "i");
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float dynfov()
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{
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if(player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped) return (float)scopefov;
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