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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -253,8 +253,7 @@ void hit(int target, int damage, playerent *d, playerent *at, bool gib=false)
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demodamage(damage, d->o);
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}
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const float RL_RADIUS = 7;
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const float RL_DAMRAD = 10; // hack
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const float RL_DAMRAD = 10;
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void radialeffect(playerent *o, vec &v, int cn, int qdam, playerent *at)
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{
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@@ -283,7 +282,7 @@ void splash(projectile *p, vec &v, vec &vold, int notthisplayer, int qdam)
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else
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{
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//playsound(S_RLHIT, &v);
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newsphere(v, RL_RADIUS, 0);
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particle_fireball(5, v);
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dodynlight(vold, v, 0, 0, p->owner);
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if(!p->local) return;
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radialeffect(player1, v, -1, qdam, p->owner);
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