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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-08-12 19:32:36 +00:00
parent 6453b9a6e3
commit 7353cd8189
11 changed files with 206 additions and 75 deletions
+41 -6
View File
@@ -51,19 +51,54 @@ void blendbox(int x1, int y1, int x2, int y2, bool border, int tex)
glBindTexture(GL_TEXTURE_2D, tex);
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
float texw = 512.0f;
float texh = texw;
int cols = (x2-x1)/texw+1;
int rows = (y2-y1)/texh+1;
loopj(rows)
{
float ytexcut = 0.0f;
float yboxcut = 0.0f;
if((j+1)*texh>y2-y1) // cut last row to match the box height*/
{
yboxcut = (((j+1)*texh)-(y2-y1));
ytexcut = (((j+1)*texh)-(y2-y1))/texh;
}
loopi(cols)
{
float xtexcut = 0.0f;
float xboxcut = 0.0f;
if((i+1)*texw>x2-x1)
{
xboxcut = (((i+1)*texw)-(x2-x1));
xtexcut = (((i+1)*texw)-(x2-x1))/texw;
}
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2i(x1+texw*i, y1+texh*j);
glTexCoord2f(1-xtexcut, 0); glVertex2i(x1+texw*(i+1)-xboxcut, y1+texh*j);
glTexCoord2f(1-xtexcut, 1-ytexcut); glVertex2i(x1+texw*(i+1)-xboxcut, y1+texh*(j+1)-yboxcut);
glTexCoord2f(0, 1-ytexcut); glVertex2i(x1+texw*i, y1+texh*(j+1)-yboxcut);
glEnd();
}
}
}
else
{
if(border) glColor3d(0.7, 0.7, 0.7); //glColor3d(0.5, 0.3, 0.4);
else glColor3d(1.0, 1.0, 1.0);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2i(x1, y1);
glTexCoord2f(1, 0); glVertex2i(x2, y1);
glTexCoord2f(1, 1); glVertex2i(x2, y2);
glTexCoord2f(0, 1); glVertex2i(x1, y2);
glEnd();
};
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2i(x1, y1);
glTexCoord2f(1, 0); glVertex2i(x2, y1);
glTexCoord2f(1, 1); glVertex2i(x2, y2);
glTexCoord2f(0, 1); glVertex2i(x1, y2);
glEnd();
glDisable(GL_BLEND);
if(tex>=0) glDisable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);