fixed dynfov culling bug

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-06-28 12:17:17 +00:00
parent c033db4973
commit 7363a42bf2
5 changed files with 11 additions and 12 deletions
+1 -1
View File
@@ -654,7 +654,7 @@ int main(int argc, char **argv)
checkmapsounds();
checkplayerloopsounds();
computeraytable(camera1->o.x, camera1->o.y);
computeraytable(camera1->o.x, camera1->o.y, dynfov());
if(frames>3)
{
gl_drawframe(screen->w, screen->h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);