fixed dynfov culling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -654,7 +654,7 @@ int main(int argc, char **argv)
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checkmapsounds();
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checkplayerloopsounds();
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computeraytable(camera1->o.x, camera1->o.y);
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computeraytable(camera1->o.x, camera1->o.y, dynfov());
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if(frames>3)
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{
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gl_drawframe(screen->w, screen->h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
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