ac audio architecture refactoring

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-25 22:50:35 +00:00
parent f515200c37
commit 74e1468ee3
25 changed files with 4519 additions and 4184 deletions
+1 -1
View File
@@ -304,7 +304,7 @@ float CBot::GetDistance(entity *e)
bool CBot::SelectGun(int Gun)
{
if(m_pMyEnt->weaponsel->reloading) return false;
if (m_pMyEnt->gunselect != Gun) playsound(S_GUNCHANGE, m_pMyEnt);
if (m_pMyEnt->gunselect != Gun) audiomgr.playsound(S_GUNCHANGE, m_pMyEnt);
m_pMyEnt->gunselect = Gun;
return true;
}