ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -304,7 +304,7 @@ float CBot::GetDistance(entity *e)
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bool CBot::SelectGun(int Gun)
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{
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if(m_pMyEnt->weaponsel->reloading) return false;
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if (m_pMyEnt->gunselect != Gun) playsound(S_GUNCHANGE, m_pMyEnt);
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if (m_pMyEnt->gunselect != Gun) audiomgr.playsound(S_GUNCHANGE, m_pMyEnt);
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m_pMyEnt->gunselect = Gun;
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return true;
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}
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