ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -144,8 +144,8 @@ void pickupeffects(int n, playerent *d)
|
||||
if(d!=player1 && d->type!=ENT_BOT) return;
|
||||
if(&is)
|
||||
{
|
||||
if(d==player1) playsoundc(is.sound);
|
||||
else playsound(is.sound, d);
|
||||
if(d==player1) audiomgr.playsoundc(is.sound);
|
||||
else audiomgr.playsound(is.sound, d);
|
||||
}
|
||||
|
||||
weapon *w = NULL;
|
||||
|
||||
Reference in New Issue
Block a user