ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+3
-3
@@ -8,7 +8,7 @@ void cleanup(char *msg) // single program exit point;
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if(!msg)
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{
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cleanupclient();
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soundcleanup();
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audiomgr.soundcleanup();
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cleanupserver();
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}
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SDL_ShowCursor(1);
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@@ -595,7 +595,7 @@ int main(int argc, char **argv)
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particleinit();
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initlog("sound");
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initsound();
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audiomgr.initsound();
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initlog("cfg");
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extern void *scoremenu, *teammenu, *ctfmenu, *servmenu, *kickmenu, *banmenu, *forceteammenu, *giveadminmenu, *docmenu, *applymenu;
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@@ -697,7 +697,7 @@ int main(int argc, char **argv)
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fps = (1000.0f/elapsed+fps*10)/11;
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frames++;
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updateaudio();
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audiomgr.updateaudio();
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computeraytable(camera1->o.x, camera1->o.y, dynfov());
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if(frames>3)
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