ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -75,7 +75,7 @@ void menuselect(void *menu, int sel)
|
||||
{
|
||||
m.items[oldsel]->focus(false);
|
||||
m.items[sel]->focus(true);
|
||||
playsound(S_MENUSELECT, SP_HIGHEST);
|
||||
audiomgr.playsound(S_MENUSELECT, SP_HIGHEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -725,7 +725,7 @@ bool menukey(int code, bool isdown, int unicode, SDLMod mod)
|
||||
if(code==SDLK_RETURN || code==SDLK_SPACE || code==-1 || code==-2)
|
||||
{
|
||||
m.select();
|
||||
playsound(S_MENUENTER, SP_HIGHEST);
|
||||
audiomgr.playsound(S_MENUENTER, SP_HIGHEST);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user