ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -459,7 +459,7 @@ bool load_world(char *mname) // still supports all map formats that have
|
||||
c2skeepalive();
|
||||
preload_mapmodels();
|
||||
c2skeepalive();
|
||||
preloadmapsounds();
|
||||
audiomgr.preloadmapsounds();
|
||||
c2skeepalive();
|
||||
|
||||
startmap(mname);
|
||||
|
||||
Reference in New Issue
Block a user