From 75e1bd0aed3ae64e2efb74a0da605cc03d516210 Mon Sep 17 00:00:00 2001 From: ac_stef Date: Sat, 13 Sep 2008 21:05:36 +0000 Subject: [PATCH] hide team icon in non-team modes git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2570 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 76883be2..a86f4c7b 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -438,7 +438,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat glMatrixMode(GL_MODELVIEW); if(!menu && (!hideradar || showmap)) drawradar(p, w, h); - else if(!hideteam) drawteamicons(w, h); + else if(!hideteam && m_teammode) drawteamicons(w, h); glMatrixMode(GL_PROJECTION); char *infostr = editinfo();