akimboautoswitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -5,6 +5,7 @@
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#include "hudgun.h"
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VARP(autoreload, 0, 1, 1);
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VARP(akimboautoswitch, 0, 1, 1);
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VARP(akimboendaction, 0, 0, 2); // 0: stay with pistol, 1: back to primary, 2: grenade - all fallback to previous one w/o ammo for target
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struct sgray {
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int ds; // damage flag: outer, medium, center: SGSEGDMG_*
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@@ -1445,7 +1446,8 @@ void akimbo::onammopicked()
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akimbomillis = lastmillis + 30000;
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if(owner==player1)
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{
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if(owner->weaponsel->type!=GUN_SNIPER && owner->weaponsel->type!=GUN_GRENADE) owner->weaponswitch(this);
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// if(owner->weaponsel->type!=GUN_SNIPER && owner->weaponsel->type!=GUN_GRENADE) owner->weaponswitch(this);
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if(akimboautoswitch) owner->weaponswitch(this); // Give the client full control over akimbo auto-switching // Bukz 2011apr23
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addmsg(SV_AKIMBO, "ri", lastmillis);
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}
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}
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