diff --git a/docs/reference.xml b/docs/reference.xml
index c883c75c..0a6d0200 100644
--- a/docs/reference.xml
+++ b/docs/reference.xml
@@ -1075,28 +1075,6 @@
-
- Sets fog and clearing colour.
-
- This and the fog variable can be set in the map config file.
-
-
-
-
-
-
- Sets the fog distance.
-
-
- You can do this for tweaking the visual effect of the fog, or if you are on a slow machine,
- setting the fog to a low value can also be a very effective way to increase fps (if you are geometry limited).
- Try out different values on big maps / maps which give you low fps.
-
-
-
-
-
-
@@ -1116,14 +1094,6 @@
-
-
- Determines the color of the water in the map.
-
-
-
-
-
@@ -1706,34 +1676,6 @@
-
- Resets the mapmodel slots/indices to 0.
-
- Each subsequent mapmodel command increases it again. See config/default_map_settings.cfg for an example.
-
-
-
- Registers a mapmodel that can be placed in maps.
-
-
- A mapmodel registered with this command can be placed in a map using the 'newent mapmodel' command.
- The bounding box is an invisible force surrounding the model, allowing players to collide against it, instead
- of walking through the mapmodel. For more information about this command, read mapediting5.xml.
-
-
- Example: mapmodel 4 2 4 0 "modelname"
-
- This mapmodel has a bounding box of 8x8x2 in size (x/y/z) and by default hovers 4 units above ground.
-
-
-
-
-
-
-
-
-
-
Scales all lights in the map.
@@ -2471,10 +2413,11 @@
- This section lists commands used by the client that communicate to the server.
- Most are used for server administration.
- Also see the "mode" section and the "map" command which also
- communicate to the server.
+
+ This section lists commands used by the client that communicate to the server.
+ Most are used for server administration.
+ Also see the "mode" section and the "map" command which also
+ communicate to the server.
@@ -2878,9 +2821,108 @@
All the below commands are used specifically in map configuration files.
+ Some of these commands can also be used without the need of a map configuration file.
-
+
+
+ Sets the fog distance.
+
+
+ You can do this for tweaking the visual effect of the fog, or if you are on a slow machine,
+ setting the fog to a low value can also be a very effective way to increase fps (if you are geometry limited).
+ Try out different values on big maps / maps which give you low fps. It is also good for asthetic features of maps
+ especially when combined with "fogcolour".
+
+
+
+
+
+
+
+
+
+
+
+ Sets the fog and clearing colour.
+
+
+
+
+
+
+
+
+
+ Registers a mapmodel that can be placed in maps.
+
+
+ A mapmodel registered with this command can be placed in a map using the 'newent mapmodel' command.
+ The bounding box is an invisible force surrounding the model, allowing players to collide against it, instead
+ of walking through the mapmodel. For more information about this command, read mapediting5.xml.
+
+
+ Example: mapmodel 4 2 4 0 "modelname"
+
+ This mapmodel has a bounding box of 8x8x2 in size (X/Y/Z) and by default hovers 4 units above ground.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Resets the mapmodel slots/indices to 0.
+
+ Each subsequent mapmodel command increases it again. See config/default_map_settings.cfg for an example.
+
+
+
+
+
+
+
+
+
+ Shadow yaw specifies the angle at which shadow stencils are drawn on a map. The default angle is 45 degrees.
+ When specifying shadowyaw, remember that the angle will be added with the default 45 degrees. The example below
+ would make the shadows appear at 90 degrees.
+
+
+
+
+ shadowyaw 45
+
+
+
+
+
+
+
+
+
+
+ Determines the water colour in a map.
+
+
+
+
+
+
+
+
+
+
+