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+

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AssaultCube: History
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-
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History
-
AssaultCube v1.0
-
2007/06/04
-
- New features
-
-
- - New maps: ac_power, ac_elevation, ac_toxic and ac_urban
- - Brand new mapmodels made by Toca
- - AssaultCube server wizard (Plus allowing for it to run as a windows service)
- - Spectator and following modes
- - OpenAL 1.1 support (Allows for 5.1 surround sound)
- - You can now hear footsteps, bullet ricochets and other new sound effects
- - Voice-coms, a varietey of team commands
- - Visibility options for player models
- - Scorch marks made by grenades
- - New sniper scope by Antiklimax
- - Muzzle flashes
- - Markers on the HUD indicate the direction where damage was inflicted from
- - Text cursor now makes a flickering effect
- - New voting system
- - There is no more "master" system, as the voting system has taken its place
- - Crouching, hide effectively and shoot with more precision
- - Smooth recoil changes
- - Enhanced scoreboard asthetics and features
- - More advanced/intuitive interface for changing sound and video options
- - Keybinding menu, mouse invert support
- - Welcome menu that asks for fundamental options to be changed
- - Map and crosshair menus show ALL items from their resource directory
- - Sliders, checkboxes and text-inputs now available for menus
- - New netcode with various new features and changes
- - Customizable ports allowed for servers
- - CSL (cube server lister) support
- - Whois command
- - New masterserver implementation (OSS, ASP.NET)
- - Server supports syslog loggin on Linux-like patforms
- - Auto-getmap and map config sending
- - Configurable script security contexts to run map configs in a "sandbox"
-
-
- Backports and merges
-
-
- - Bullethole backport from Cube 2
- - Demo support backport from Cube 2
- - Ambient map-sounds backport from Sauerbraten
- - Two soundtracks from "ping-pong" (Cube 1)
- - Ratio column in the scoreboard by grenadier_
- - Dropflag command by grenadier_
-
-
- Fixes
-
-
- - Map cleanups/fixes
- - Better bot waypoints
- - Quick-switch exploit fixed
- - Forceteam/autoteam/team change issues fixed
- - HUD gun no longer appears to go through walls
- - Fixed reloading while scoping issue
- - "hideradar 0" doesn't disable the minimap anymore
- - Scope is always drawn at correct aspect ratio now
- - CTF flag now drops correctly on heightfields
- - "Unknown" servers now show as "empty"
- - etc
-
-
AssaultCube v0.93
-
2007/06/04
-
- - a new name: ActionCube is now known as AssaultCube. Best feature ever..
- - new map ac_snow
- - mini team-radar
- - map overview
- - ingame documentation reference (command prompt and menus)
- - water reflections
- - dynamic player shadows
- - bulletholes
- - 3rd person demo playback, pausing and slow motion (experimental)
- - team chat
- - new 'admin' client role, break into locked servers
- - new explosion gfx (sauer backport)
- - improved weapon sway
- - small physic improvements
- - improved scorebard
- - server MOTD (message of the day)
- - master can now force a player to the enemy team
- - player collisions improved
- - local renaming of duplicate player names (sauer backport)
- - improved app launcher for Mac (sauer backport)
- - reload animation now plays correctly
- - flag now drops correctly on heighfields
- - akimbo pickup does cause a weapon change anymore when using the sniper
- - ctf join bug fixed
-
-
ActionCube v0.92
-
2007/01/17
-
- -
- new bot gamemode one shot, one kill
-
- - auto team
- - connecting players stay dead in arena modes
- - colored messages
- - public and private server mastermodes
- - tweaked weapon balance
- - sniper headshot kills instantly and shows some gibs
- - all gib frags count as two frags (knife, nade, sniper headshot)
- - ctf flag reset on teamkill
- - a big note on the teamkillers screen
- - quick nade throw (key G, MOUSE2)
- - better spawning
- - fixed skin menu
- - fixed flag disappear on disconnect
- - fixed shooting while editing
- - fixed invincible bots
- - fixed several memory bugs
-
-
ActionCube v0.91
-
2006/11/12
-
- Some of the features are backports from Sauerbraten. Thanks to eihrul.
-
-
- - new game mode "one shot, one kill"
- - new map ac_desert2
- - netcode and new version of the enet library, consumes less bandwidth
- - weapon balance tweaked
- - config saving
- - support for md3 mapmodels
- - faster geometry rendering
- - faster ladder climbing
- - 3rd person death
- - advanced console
- - screenres command and fullscreen var
- - limit fps with maxfps
- - -z, -b, and -a command-line options
- - ctf flagpick bug fixed
- - gib crash fixed
- - flag count fixed
- - scores now save across disconnects
- - player death animation fixed
- - weapon hit absorbtion fixed
-
-
ActionCube v0.9
-
- 2006/11/04 - Release of the first public beta. Some quick infos:
-
-
- Artwork
-
-
- - 55 new mapmodels
- - 4 high quality maps
- - 100% new texture set (new, not fully original ;)
- - 100% new content (original, apart from sounds, playermodel)
- - new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
- - new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
- - new sounds
- - the well known sas quake2 model by Darren Pattenden
-
-
-
- Game/Engine
-
-
- -
- gamemodes
-
- - Capture The Flag (pCube)
- - Team Deathmatch
- - Team Survivor
- - Last man Standing
- - Deathmatch
- - Pistol Frenzy
- - Last Swiss Standing
-
-
- - two fixed teams with chooseable skins
- - server side maprotation (pCube)
- - md3 hudguns
- - vweap support for all weapons
- - weapon reloading
- - bullet flyby fx
- - weapon bob/sway
- - ladders
- - gib fx
- - new menu/hud gfx (model drawing)
- - simple kick/ban system
- - bot support (adaption of the cubebots)
-
-
The day makkE came to town
-
- **** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
- Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #ActionCube
- Aug 01 16:12:18 <makkE> hi
- Aug 01 16:13:29 <driAn> hi
-
-
Project Launch
-
- July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
-
-
-
+
+
+ History
+
+ AssaultCube v1.0
+
+ 2012/11/11
+
+ New features
+
+
+ - New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller,
+ ac_sunset, ac_arctic and ac_scaffold
+ - New game modes: Hunt the flag, Keep the flag & Team keep the flag
+ - Brand new mapmodels
+ - AssaultCube server wizard (Plus allowing for it to run as a windows service)
+ - Spectator and following modes
+ - OpenAL 1.1 support (Allows for 5.1 surround sound)
+ - You can now hear footsteps, bullet ricochets and other new sound effects
+ - Voice-coms, a varietey of team commands
+ - Visibility options for player models
+ - Scorch marks made by grenades
+ - New sniper scope
+ - Muzzle flashes
+ - Markers on the HUD indicate the direction where damage was inflicted from
+ - Text cursor now makes a flickering effect
+ - New voting system
+ - There is no more "master" system, as the voting system has taken its place
+ - Crouching, hide effectively and shoot with more precision
+ - Smooth recoil changes
+ - Enhanced scoreboard asthetics and features
+ - More advanced/intuitive interface for changing sound and video options
+ - Keybinding menu, mouse invert support
+ - Welcome menu that asks for fundamental options to be changed
+ - Map and crosshair menus show ALL items from their resource directory
+ - Sliders, checkboxes and text-inputs now available for menus
+ - New netcode with various new features and changes
+ - Customizable ports allowed for servers
+ - CSL (cube server lister) support
+ - Whois command
+ - New masterserver implementation (OSS, ASP.NET)
+ - Server supports syslog loggin on Linux-like patforms
+ - Auto-getmap and map config sending
+ - Server can provide custom maps and learn new maps
+ - Configurable script security contexts to run map configs in a "sandbox"
+ - Music plays when you have the CTF flag
+ - Multi-user support for Windows/Linux, stores your configurations/files to your user
+ profile
+ - Flags and pickups show up in edit mode
+ - Lots of new documentation, including user guides for map editing
+ - "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't
+ have the correct content
+ - When files are written to disk by the game, the game outputs information saying
+ so
+ - When joining a server, players now connect to the smaller team
+ - New extensions/plugin system for the server
+ - New map storage/sending system
+ - Support for admins to change the server description in-game
+ - Nickname, mapname and entity type auto-completion
+ - Multiple admin password support
+ - Passwords to allow access for blacklisted players
+ - IP Blacklisting support
+ - Team shuffle command
+ - Min/max player support for the maprotation - If there are too many/few players,
+ depending on the map rotation settings, that map will be skipped in rotation
+ - Auto-forceteam ensures that teams are always even in team-based modes
+ - The server now checks cfg files periodically
+ - Simple SPAM detection and suppression
+ - Console and scoreboard are now transparent
+ - Stencil shadow support
+ - Game output prints scores at the end of each match in the console
+ - Searching LAN will show all LAN servers
+ - AC updates servers for you -> No need to update from master manually
+ - Vertex lighting for mapmodels
+ - A compass inside the minimap
+ - Support for apple meta keys
+ - Reduced violence mode
+ - 64-bit linux binaries now included in release
+ - Auto-ban threshold for the server
+ - Better crosshair menu/support
+ - An in-game multiplayer menu with the options that you'll specifically need while
+ in-game, and also lists admin commands if you're administrator
+ - New custom connect and admin connect menu
+ - More secure sending of passwords to the server
+ - Better countdown timers for respawn
+ - New "clip" entity allows easy clipping for map editors
+ - Better support for mods of this game
+ - "editent" command to easily edit entities
+ - Custom playerskin support
+
+
+ Backports and merges
+
+
+ - Bullethole backport from Cube 2
+ - Demo support backport from Cube 2
+ - Ambient map-sounds backport from Sauerbraten
+ - Two soundtracks from "ping-pong" (Cube 1)
+ - Ratio column in the scoreboard by grenadier_
+ - Dropflag command by grenadier_
+ - Backported text rendering
+
+
+ Fixes
+
+
+ - Map cleanups/fixes
+ - Better bot waypoints
+ - Quick-switch exploit fixed
+ - Forceteam/autoteam/team change issues fixed
+ - HUD gun no longer appears to go through walls
+ - Fixed reloading while scoping issue
+ - "hideradar 0" doesn't disable the minimap anymore
+ - Scope is always drawn at correct aspect ratio now
+ - CTF flag now drops correctly on heightfields
+ - "Unknown" servers now show as "empty"
+ - Grenades don't fall through bridges/platforms
+ - Suicides drop the flag, instead of resetting it
+ - Better spawning - Players don't spawn in the same location (in arena game modes)
+ - "sendmap filename" will no longer write to file, unless in coopedit mode
+ - "getmap" will get the right map, or no map
+ - Securemaps now work as intended
+ - Mapmodel occulling fix
+ - Server allows muliple IP addresses on one machine
+ - etc
+
+
+ AssaultCube v0.93
+
+ 2007/06/04
+
+ - a new name: ActionCube is now known as AssaultCube. Best feature ever..
+ - new map ac_snow
+ - mini team-radar
+ - map overview
+ - ingame documentation reference (command prompt and menus)
+ - water reflections
+ - dynamic player shadows
+ - bulletholes
+ - 3rd person demo playback, pausing and slow motion (experimental)
+ - team chat
+ - new 'admin' client role, break into locked servers
+ - new explosion gfx (sauer backport)
+ - improved weapon sway
+ - small physic improvements
+ - improved scorebard
+ - server MOTD (message of the day)
+ - master can now force a player to the enemy team
+ - player collisions improved
+ - local renaming of duplicate player names (sauer backport)
+ - improved app launcher for Mac (sauer backport)
+ - reload animation now plays correctly
+ - flag now drops correctly on heighfields
+ - akimbo pickup does cause a weapon change anymore when using the sniper
+ - ctf join bug fixed
+
+
+ ActionCube v0.92
+
+ 2007/01/17
+
+ - new bot gamemode one shot, one kill
+ - auto team
+ - connecting players stay dead in arena modes
+ - colored messages
+ - public and private server mastermodes
+ - tweaked weapon balance
+ - sniper headshot kills instantly and shows some gibs
+ - all gib frags count as two frags (knife, nade, sniper headshot)
+ - ctf flag reset on teamkill
+ - a big note on the teamkillers screen
+ - quick nade throw (key G, MOUSE2)
+ - better spawning
+ - fixed skin menu
+ - fixed flag disappear on disconnect
+ - fixed shooting while editing
+ - fixed invincible bots
+ - fixed several memory bugs
+
+
+ ActionCube v0.91
+
+ 2006/11/12
+
+ Some of the features are backports from Sauerbraten. Thanks to eihrul.
+
+
+ - new game mode "one shot, one kill"
+ - new map ac_desert2
+ - netcode and new version of the enet library, consumes less bandwidth
+ - weapon balance tweaked
+ - config saving
+ - support for md3 mapmodels
+ - faster geometry rendering
+ - faster ladder climbing
+ - 3rd person death
+ - advanced console
+ - screenres command and fullscreen var
+ - limit fps with maxfps
+ - -z, -b, and -a command-line options
+ - ctf flagpick bug fixed
+ - gib crash fixed
+ - flag count fixed
+ - scores now save across disconnects
+ - player death animation fixed
+ - weapon hit absorbtion fixed
+
+
+ ActionCube v0.9
+
+ 2006/11/04 - Release of the first public beta. Some quick infos:
+
+
+ Artwork
+
+
+ - 55 new mapmodels
+ - 4 high quality maps
+ - 100% new texture set (new, not fully original ;)
+ - 100% new content (original, apart from sounds, playermodel)
+ - new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
+ - new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
+ - new sounds
+ - the well known sas quake2 model by Darren Pattenden
+
+
+ Game/Engine
+
+
+ - gamemodes
+
+ - Capture The Flag (pCube)
+ - Team Deathmatch
+ - Team Survivor
+ - Last man Standing
+ - Deathmatch
+ - Pistol Frenzy
+ - Last Swiss Standing
+
+
+ - two fixed teams with chooseable skins
+ - server side maprotation (pCube)
+ - md3 hudguns
+ - vweap support for all weapons
+ - weapon reloading
+ - bullet flyby fx
+ - weapon bob/sway
+ - ladders
+ - gib fx
+ - new menu/hud gfx (model drawing)
+ - simple kick/ban system
+ - bot support (adaption of the cubebots)
+
+
+ The day makkE came to town
+
+ **** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
+ Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined
+ #ActionCube
+ Aug 01 16:12:18 <makkE> hi
+ Aug 01 16:13:29 <driAn> hi
-
+
+ Project Launch
+
+ July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
+
+
+
+