From 7770055f0f80d78f2d38bdee4fb685fb39379539 Mon Sep 17 00:00:00 2001 From: driAn Date: Fri, 31 Oct 2008 20:34:47 +0000 Subject: [PATCH] docs: over 100 new features git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3367 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/history.html | 502 ++++++++++++++++++++++++++-------------------- 1 file changed, 284 insertions(+), 218 deletions(-) diff --git a/docs/history.html b/docs/history.html index f74962a5..195fd313 100644 --- a/docs/history.html +++ b/docs/history.html @@ -1,225 +1,291 @@ - + + -History - - - + History + + + -
- -
-

+
+ +
+

AssaultCube: History

-
-
-

History

-

AssaultCube v1.0

-

2007/06/04

-

- New features -

-
    -
  • New maps: ac_power, ac_elevation, ac_toxic and ac_urban
  • -
  • Brand new mapmodels made by Toca
  • -
  • AssaultCube server wizard (Plus allowing for it to run as a windows service)
  • -
  • Spectator and following modes
  • -
  • OpenAL 1.1 support (Allows for 5.1 surround sound)
  • -
  • You can now hear footsteps, bullet ricochets and other new sound effects
  • -
  • Voice-coms, a varietey of team commands
  • -
  • Visibility options for player models
  • -
  • Scorch marks made by grenades
  • -
  • New sniper scope by Antiklimax
  • -
  • Muzzle flashes
  • -
  • Markers on the HUD indicate the direction where damage was inflicted from
  • -
  • Text cursor now makes a flickering effect
  • -
  • New voting system
  • -
  • There is no more "master" system, as the voting system has taken its place
  • -
  • Crouching, hide effectively and shoot with more precision
  • -
  • Smooth recoil changes
  • -
  • Enhanced scoreboard asthetics and features
  • -
  • More advanced/intuitive interface for changing sound and video options
  • -
  • Keybinding menu, mouse invert support
  • -
  • Welcome menu that asks for fundamental options to be changed
  • -
  • Map and crosshair menus show ALL items from their resource directory
  • -
  • Sliders, checkboxes and text-inputs now available for menus
  • -
  • New netcode with various new features and changes
  • -
  • Customizable ports allowed for servers
  • -
  • CSL (cube server lister) support
  • -
  • Whois command
  • -
  • New masterserver implementation (OSS, ASP.NET)
  • -
  • Server supports syslog loggin on Linux-like patforms
  • -
  • Auto-getmap and map config sending
  • -
  • Configurable script security contexts to run map configs in a "sandbox"
  • -
-

- Backports and merges -

-
    -
  • Bullethole backport from Cube 2
  • -
  • Demo support backport from Cube 2
  • -
  • Ambient map-sounds backport from Sauerbraten
  • -
  • Two soundtracks from "ping-pong" (Cube 1)
  • -
  • Ratio column in the scoreboard by grenadier_
  • -
  • Dropflag command by grenadier_
  • -
-

- Fixes -

-
    -
  • Map cleanups/fixes
  • -
  • Better bot waypoints
  • -
  • Quick-switch exploit fixed
  • -
  • Forceteam/autoteam/team change issues fixed
  • -
  • HUD gun no longer appears to go through walls
  • -
  • Fixed reloading while scoping issue
  • -
  • "hideradar 0" doesn't disable the minimap anymore
  • -
  • Scope is always drawn at correct aspect ratio now
  • -
  • CTF flag now drops correctly on heightfields
  • -
  • "Unknown" servers now show as "empty"
  • -
  • etc
  • -
-

AssaultCube v0.93

-

2007/06/04

-
    -
  • a new name: ActionCube is now known as AssaultCube. Best feature ever..
  • -
  • new map ac_snow
  • -
  • mini team-radar
  • -
  • map overview
  • -
  • ingame documentation reference (command prompt and menus)
  • -
  • water reflections
  • -
  • dynamic player shadows
  • -
  • bulletholes
  • -
  • 3rd person demo playback, pausing and slow motion (experimental)
  • -
  • team chat
  • -
  • new 'admin' client role, break into locked servers
  • -
  • new explosion gfx (sauer backport)
  • -
  • improved weapon sway
  • -
  • small physic improvements
  • -
  • improved scorebard
  • -
  • server MOTD (message of the day)
  • -
  • master can now force a player to the enemy team
  • -
  • player collisions improved
  • -
  • local renaming of duplicate player names (sauer backport)
  • -
  • improved app launcher for Mac (sauer backport)
  • -
  • reload animation now plays correctly
  • -
  • flag now drops correctly on heighfields
  • -
  • akimbo pickup does cause a weapon change anymore when using the sniper
  • -
  • ctf join bug fixed
  • -
-

ActionCube v0.92

-

2007/01/17

-
    -
  • - new bot gamemode one shot, one kill -
  • -
  • auto team
  • -
  • connecting players stay dead in arena modes
  • -
  • colored messages
  • -
  • public and private server mastermodes
  • -
  • tweaked weapon balance
  • -
  • sniper headshot kills instantly and shows some gibs
  • -
  • all gib frags count as two frags (knife, nade, sniper headshot)
  • -
  • ctf flag reset on teamkill
  • -
  • a big note on the teamkillers screen
  • -
  • quick nade throw (key G, MOUSE2)
  • -
  • better spawning
  • -
  • fixed skin menu
  • -
  • fixed flag disappear on disconnect
  • -
  • fixed shooting while editing
  • -
  • fixed invincible bots
  • -
  • fixed several memory bugs
  • -
-

ActionCube v0.91

-

2006/11/12

-

- Some of the features are backports from Sauerbraten. Thanks to eihrul. -

-
    -
  • new game mode "one shot, one kill"
  • -
  • new map ac_desert2
  • -
  • netcode and new version of the enet library, consumes less bandwidth
  • -
  • weapon balance tweaked
  • -
  • config saving
  • -
  • support for md3 mapmodels
  • -
  • faster geometry rendering
  • -
  • faster ladder climbing
  • -
  • 3rd person death
  • -
  • advanced console
  • -
  • screenres command and fullscreen var
  • -
  • limit fps with maxfps
  • -
  • -z, -b, and -a command-line options
  • -
  • ctf flagpick bug fixed
  • -
  • gib crash fixed
  • -
  • flag count fixed
  • -
  • scores now save across disconnects
  • -
  • player death animation fixed
  • -
  • weapon hit absorbtion fixed
  • -
-

ActionCube v0.9

-

- 2006/11/04 - Release of the first public beta. Some quick infos: -

-

- Artwork -

-
    -
  • 55 new mapmodels
  • -
  • 4 high quality maps
  • -
  • 100% new texture set (new, not fully original ;)
  • -
  • 100% new content (original, apart from sounds, playermodel)
  • -
  • new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
  • -
  • new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
  • -
  • new sounds
  • -
  • the well known sas quake2 model by Darren Pattenden
  • - -
-

- Game/Engine -

-
    -
  • - gamemodes -
      -
    • Capture The Flag (pCube)
    • -
    • Team Deathmatch
    • -
    • Team Survivor
    • -
    • Last man Standing
    • -
    • Deathmatch
    • -
    • Pistol Frenzy
    • -
    • Last Swiss Standing
    • -
    -
  • -
  • two fixed teams with chooseable skins
  • -
  • server side maprotation (pCube)
  • -
  • md3 hudguns
  • -
  • vweap support for all weapons
  • -
  • weapon reloading
  • -
  • bullet flyby fx
  • -
  • weapon bob/sway
  • -
  • ladders
  • -
  • gib fx
  • -
  • new menu/hud gfx (model drawing)
  • -
  • simple kick/ban system
  • -
  • bot support (adaption of the cubebots)
  • -
-

The day makkE came to town

-
- **** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
- Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #ActionCube
- Aug 01 16:12:18 <makkE> hi
- Aug 01 16:13:29 <driAn> hi -
-

Project Launch

-

- July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube. -

-
- +
+

+ History

+

+ AssaultCube v1.0

+

+ 2012/11/11

+

+ New features +

+
    +
  • New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, + ac_sunset, ac_arctic and ac_scaffold
  • +
  • New game modes: Hunt the flag, Keep the flag & Team keep the flag
  • +
  • Brand new mapmodels
  • +
  • AssaultCube server wizard (Plus allowing for it to run as a windows service)
  • +
  • Spectator and following modes
  • +
  • OpenAL 1.1 support (Allows for 5.1 surround sound)
  • +
  • You can now hear footsteps, bullet ricochets and other new sound effects
  • +
  • Voice-coms, a varietey of team commands
  • +
  • Visibility options for player models
  • +
  • Scorch marks made by grenades
  • +
  • New sniper scope
  • +
  • Muzzle flashes
  • +
  • Markers on the HUD indicate the direction where damage was inflicted from
  • +
  • Text cursor now makes a flickering effect
  • +
  • New voting system
  • +
  • There is no more "master" system, as the voting system has taken its place
  • +
  • Crouching, hide effectively and shoot with more precision
  • +
  • Smooth recoil changes
  • +
  • Enhanced scoreboard asthetics and features
  • +
  • More advanced/intuitive interface for changing sound and video options
  • +
  • Keybinding menu, mouse invert support
  • +
  • Welcome menu that asks for fundamental options to be changed
  • +
  • Map and crosshair menus show ALL items from their resource directory
  • +
  • Sliders, checkboxes and text-inputs now available for menus
  • +
  • New netcode with various new features and changes
  • +
  • Customizable ports allowed for servers
  • +
  • CSL (cube server lister) support
  • +
  • Whois command
  • +
  • New masterserver implementation (OSS, ASP.NET)
  • +
  • Server supports syslog loggin on Linux-like patforms
  • +
  • Auto-getmap and map config sending
  • +
  • Server can provide custom maps and learn new maps
  • +
  • Configurable script security contexts to run map configs in a "sandbox"
  • +
  • Music plays when you have the CTF flag
  • +
  • Multi-user support for Windows/Linux, stores your configurations/files to your user + profile
  • +
  • Flags and pickups show up in edit mode
  • +
  • Lots of new documentation, including user guides for map editing
  • +
  • "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't + have the correct content
  • +
  • When files are written to disk by the game, the game outputs information saying + so
  • +
  • When joining a server, players now connect to the smaller team
  • +
  • New extensions/plugin system for the server
  • +
  • New map storage/sending system
  • +
  • Support for admins to change the server description in-game
  • +
  • Nickname, mapname and entity type auto-completion
  • +
  • Multiple admin password support
  • +
  • Passwords to allow access for blacklisted players
  • +
  • IP Blacklisting support
  • +
  • Team shuffle command
  • +
  • Min/max player support for the maprotation - If there are too many/few players, + depending on the map rotation settings, that map will be skipped in rotation
  • +
  • Auto-forceteam ensures that teams are always even in team-based modes
  • +
  • The server now checks cfg files periodically
  • +
  • Simple SPAM detection and suppression
  • +
  • Console and scoreboard are now transparent
  • +
  • Stencil shadow support
  • +
  • Game output prints scores at the end of each match in the console
  • +
  • Searching LAN will show all LAN servers
  • +
  • AC updates servers for you -> No need to update from master manually
  • +
  • Vertex lighting for mapmodels
  • +
  • A compass inside the minimap
  • +
  • Support for apple meta keys
  • +
  • Reduced violence mode
  • +
  • 64-bit linux binaries now included in release
  • +
  • Auto-ban threshold for the server
  • +
  • Better crosshair menu/support
  • +
  • An in-game multiplayer menu with the options that you'll specifically need while + in-game, and also lists admin commands if you're administrator
  • +
  • New custom connect and admin connect menu
  • +
  • More secure sending of passwords to the server
  • +
  • Better countdown timers for respawn
  • +
  • New "clip" entity allows easy clipping for map editors
  • +
  • Better support for mods of this game
  • +
  • "editent" command to easily edit entities
  • +
  • Custom playerskin support
  • +
+

+ Backports and merges +

+
    +
  • Bullethole backport from Cube 2
  • +
  • Demo support backport from Cube 2
  • +
  • Ambient map-sounds backport from Sauerbraten
  • +
  • Two soundtracks from "ping-pong" (Cube 1)
  • +
  • Ratio column in the scoreboard by grenadier_
  • +
  • Dropflag command by grenadier_
  • +
  • Backported text rendering
  • +
+

+ Fixes +

+
    +
  • Map cleanups/fixes
  • +
  • Better bot waypoints
  • +
  • Quick-switch exploit fixed
  • +
  • Forceteam/autoteam/team change issues fixed
  • +
  • HUD gun no longer appears to go through walls
  • +
  • Fixed reloading while scoping issue
  • +
  • "hideradar 0" doesn't disable the minimap anymore
  • +
  • Scope is always drawn at correct aspect ratio now
  • +
  • CTF flag now drops correctly on heightfields
  • +
  • "Unknown" servers now show as "empty"
  • +
  • Grenades don't fall through bridges/platforms
  • +
  • Suicides drop the flag, instead of resetting it
  • +
  • Better spawning - Players don't spawn in the same location (in arena game modes)
  • +
  • "sendmap filename" will no longer write to file, unless in coopedit mode
  • +
  • "getmap" will get the right map, or no map
  • +
  • Securemaps now work as intended
  • +
  • Mapmodel occulling fix
  • +
  • Server allows muliple IP addresses on one machine
  • +
  • etc
  • +
+

+ AssaultCube v0.93

+

+ 2007/06/04

+
    +
  • a new name: ActionCube is now known as AssaultCube. Best feature ever..
  • +
  • new map ac_snow
  • +
  • mini team-radar
  • +
  • map overview
  • +
  • ingame documentation reference (command prompt and menus)
  • +
  • water reflections
  • +
  • dynamic player shadows
  • +
  • bulletholes
  • +
  • 3rd person demo playback, pausing and slow motion (experimental)
  • +
  • team chat
  • +
  • new 'admin' client role, break into locked servers
  • +
  • new explosion gfx (sauer backport)
  • +
  • improved weapon sway
  • +
  • small physic improvements
  • +
  • improved scorebard
  • +
  • server MOTD (message of the day)
  • +
  • master can now force a player to the enemy team
  • +
  • player collisions improved
  • +
  • local renaming of duplicate player names (sauer backport)
  • +
  • improved app launcher for Mac (sauer backport)
  • +
  • reload animation now plays correctly
  • +
  • flag now drops correctly on heighfields
  • +
  • akimbo pickup does cause a weapon change anymore when using the sniper
  • +
  • ctf join bug fixed
  • +
+

+ ActionCube v0.92

+

+ 2007/01/17

+
    +
  • new bot gamemode one shot, one kill
  • +
  • auto team
  • +
  • connecting players stay dead in arena modes
  • +
  • colored messages
  • +
  • public and private server mastermodes
  • +
  • tweaked weapon balance
  • +
  • sniper headshot kills instantly and shows some gibs
  • +
  • all gib frags count as two frags (knife, nade, sniper headshot)
  • +
  • ctf flag reset on teamkill
  • +
  • a big note on the teamkillers screen
  • +
  • quick nade throw (key G, MOUSE2)
  • +
  • better spawning
  • +
  • fixed skin menu
  • +
  • fixed flag disappear on disconnect
  • +
  • fixed shooting while editing
  • +
  • fixed invincible bots
  • +
  • fixed several memory bugs
  • +
+

+ ActionCube v0.91

+

+ 2006/11/12

+

+ Some of the features are backports from Sauerbraten. Thanks to eihrul. +

+
    +
  • new game mode "one shot, one kill"
  • +
  • new map ac_desert2
  • +
  • netcode and new version of the enet library, consumes less bandwidth
  • +
  • weapon balance tweaked
  • +
  • config saving
  • +
  • support for md3 mapmodels
  • +
  • faster geometry rendering
  • +
  • faster ladder climbing
  • +
  • 3rd person death
  • +
  • advanced console
  • +
  • screenres command and fullscreen var
  • +
  • limit fps with maxfps
  • +
  • -z, -b, and -a command-line options
  • +
  • ctf flagpick bug fixed
  • +
  • gib crash fixed
  • +
  • flag count fixed
  • +
  • scores now save across disconnects
  • +
  • player death animation fixed
  • +
  • weapon hit absorbtion fixed
  • +
+

+ ActionCube v0.9

+

+ 2006/11/04 - Release of the first public beta. Some quick infos: +

+

+ Artwork +

+
    +
  • 55 new mapmodels
  • +
  • 4 high quality maps
  • +
  • 100% new texture set (new, not fully original ;)
  • +
  • 100% new content (original, apart from sounds, playermodel)
  • +
  • new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
  • +
  • new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
  • +
  • new sounds
  • +
  • the well known sas quake2 model by Darren Pattenden
  • +
+

+ Game/Engine +

+
    +
  • gamemodes +
      +
    • Capture The Flag (pCube)
    • +
    • Team Deathmatch
    • +
    • Team Survivor
    • +
    • Last man Standing
    • +
    • Deathmatch
    • +
    • Pistol Frenzy
    • +
    • Last Swiss Standing
    • +
    +
  • +
  • two fixed teams with chooseable skins
  • +
  • server side maprotation (pCube)
  • +
  • md3 hudguns
  • +
  • vweap support for all weapons
  • +
  • weapon reloading
  • +
  • bullet flyby fx
  • +
  • weapon bob/sway
  • +
  • ladders
  • +
  • gib fx
  • +
  • new menu/hud gfx (model drawing)
  • +
  • simple kick/ban system
  • +
  • bot support (adaption of the cubebots)
  • +
+

+ The day makkE came to town

+
+ **** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
+ Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined + #ActionCube
+ Aug 01 16:12:18 <makkE> hi
+ Aug 01 16:13:29 <driAn> hi
-
+

+ Project Launch

+

+ July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube. +

+
+ +