fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-08-12 02:06:46 +00:00
parent 04eaffb33a
commit 785e4f2ae0
4 changed files with 12 additions and 16 deletions
+3 -5
View File
@@ -619,13 +619,13 @@ void weapon::renderstats()
{
char gunstats[64];
sprintf(gunstats, oldfashionedgunstats ? "%i/%i" : "%i", mag, ammo);
draw_text(gunstats, 690, 823);
draw_text(gunstats, 590, 823);
if(!oldfashionedgunstats)
{
int offset = text_width(gunstats);
glScalef(0.5f, 0.5f, 1.0f);
sprintf(gunstats, "%i", ammo);
draw_text(gunstats, (690 + offset)*2, 826*2);
draw_text(gunstats, (590 + offset)*2, 826*2);
glLoadIdentity();
}
}
@@ -945,13 +945,11 @@ void grenades::dropnade()
thrownade(n);
}
VARP(xpos2, 0, 920, 3000); // REMOVE
void grenades::renderstats()
{
char gunstats[64];
sprintf(gunstats, "%i", mag);
draw_text(gunstats, xpos2, 827);
draw_text(gunstats, 830, 827);
}
bool grenades::selectable() { return weapon::selectable() && state != GST_INHAND && mag; }