From 79fea8f5dbe0d807940de4b20deeead4aafcf9c1 Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Tue, 21 Oct 2008 05:59:18 +0000 Subject: [PATCH] Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect. git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 4 ++-- source/src/clients2c.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 2d1c7651..12072aad 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -321,12 +321,12 @@ void showrespawntimer() if(m_arena) { if(!arenaintermission) return; - showhudtimer(5, arenaintermission, "fight!", lastspawnattempt >= arenaintermission && lastmillis < lastspawnattempt+100); + showhudtimer(5, arenaintermission, "FIGHT!", lastspawnattempt >= arenaintermission && lastmillis < lastspawnattempt+100); } else if(player1->state==CS_DEAD && (!player1->isspectating() || player1->spectatemode==SM_DEATHCAM)) { int secs = m_flags ? 5 : 2; - showhudtimer(secs, player1->respawnoffset, "ready!", lastspawnattempt >= arenaintermission && lastmillis < lastspawnattempt+100); + showhudtimer(secs, player1->respawnoffset, "READY!", lastspawnattempt >= arenaintermission && lastmillis < lastspawnattempt+100); } } diff --git a/source/src/clients2c.cpp b/source/src/clients2c.cpp index a9f5cb52..d3f6634d 100644 --- a/source/src/clients2c.cpp +++ b/source/src/clients2c.cpp @@ -353,7 +353,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p) if(m_arena) { conoutf("new round starting... fight!"); - hudeditf(HUDMSG_TIMER, "fight!"); + hudeditf(HUDMSG_TIMER, "FIGHT!"); if(m_botmode) BotManager.RespawnBots(); } addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);