don't begin/end on every single character draw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5518 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -241,11 +241,12 @@ font::charinfo *loadchar(int code)
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*/
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int draw_char(font &f, font::charinfo &info, int charcode, int x, int y)
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{
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/*
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// fixme
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glEnd();
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glBindTexture(GL_TEXTURE_2D, f.tex->id);
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glBegin(GL_QUADS);
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*/
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float tc_left = (info.x + f.offsetx) / float(f.tex->xs);
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float tc_top = (info.y + f.offsety) / float(f.tex->ys);
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float tc_right = (info.x + info.w + f.offsetw) / float(f.tex->xs);
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