compatibility stuff

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Bukz
2011-08-14 22:02:37 +00:00
parent 3d27995269
commit 7cbe53e7c3
2 changed files with 37 additions and 13 deletions
+26 -13
View File
@@ -252,14 +252,21 @@ ICOMMANDF(skin_cla, ARG_1EST, (char *s) { return _setskin(s, TEAM_CLA); });
ICOMMANDF(skin_rvsf, ARG_1EST, (char *s) { return _setskin(s, TEAM_RVSF); });
ICOMMANDF(skin, ARG_1EST, (char *s) { return _setskin(s, player1->team); });
int curteam() { return player1->team; }
void isclient(char *arg1)
{
int i = atoi(arg1);
defformatstring(o)("%d", (getclient(i) != NULL || i == player1->clientnum) ? 1 : 0);
result(o);
}
//int curteam() { return player1->team; } // See compatibility.cfg
int isSpect() { return (player1->team==TEAM_SPECT || player1->spectatemode==SM_FLY); }
int currole() { return player1->clientrole; }
int curmode() { return gamemode; }
//int curmode() { return gamemode; } // See compatibility.cfg
int curmastermode() { return servstate.mastermode; }
int curautoteam() { return servstate.autoteam; }
void curmap(int cleaned) { result(cleaned ? behindpath(getclientmap()) : getclientmap()); }
void curplayers(void) { intret(multiplayer(false) ? (players.length() + 1) : players.length()); }
void curplayers() { intret(multiplayer(false) ? (players.length() + 1) : players.length()); }
int curmodeattr(char *attr)
{
@@ -273,13 +280,14 @@ int curmodeattr(char *attr)
COMMANDN(team, newteam, ARG_1STR);
COMMANDN(name, newname, ARG_1STR);
COMMAND(benchme, ARG_NONE);
COMMAND(curteam, ARG_IVAL);
//COMMAND(curteam, ARG_IVAL);
COMMAND(isclient, ARG_1STR);
COMMAND(isSpect, ARG_IVAL);
COMMAND(currole, ARG_IVAL);
COMMAND(curmode, ARG_IVAL);
//COMMAND(curmode, ARG_IVAL);
COMMAND(curmastermode, ARG_IVAL);
COMMAND(curautoteam, ARG_IVAL);
COMMAND(getclientmode, ARG_IVAL);
//COMMAND(getclientmode, ARG_IVAL);
COMMAND(curmodeattr, ARG_1EST);
COMMAND(curmap, ARG_1INT);
COMMAND(curplayers, ARG_NONE);
@@ -974,11 +982,12 @@ void dokill(playerent *pl, playerent *act, bool gib, int gun)
pl->deaths++;
audiomgr.playsound(S_DIE1+rnd(2), pl);
}
/* Removed in favor of the new (player) && (player1) commands ???
See /config/compatibility.cfg
void pstat_score(int cn)
{
/*if(intermission)
{*/
//if(intermission)
//{
string scorestring;
int p_flags = 0;
int p_frags = 0;
@@ -996,10 +1005,11 @@ void pstat_score(int cn)
}
formatstring(scorestring)("%d %d %d %d %d %d %s", p_flags, p_frags, p_deaths, p_points, pl ? pl->team : -1, p_tks, pl ? pl->name : "\"\"");
result(scorestring);
/*}
else result("0 0 0 0 -1 \"\"");*/
//}
//else result("0 0 0 0 -1 \"\"");
}
COMMAND(pstat_score, ARG_1INT);
*/
void pstat_weap(int cn)
{
@@ -1642,8 +1652,11 @@ void setadmin(char *claim, char *password)
else
{
int y = atoi(claim);
if((y != 1) && (player1->clientrole)) conoutf(_("you released admin status"));
if((y != 0) && (y != 1)) addmsg(SV_SETADMIN, "ris", 0);
if((y != 1) && (player1->clientrole))
{
conoutf(_("you released admin status"));
addmsg(SV_SETADMIN, "ris", 0);
}
else
addmsg(SV_SETADMIN, "ris", y, genpwdhash(player1->name, password, sessionid));
}