add basic functions for game mode bitmasks
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@@ -320,6 +320,7 @@ void calcentitystats(entitystats_s &es, const persistent_entity *pents, int pent
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es.pickupdistance[r]++;
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}
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es.pickups = picks.length();
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es.modes_possible = gmode_possible(es.hasffaspawns, es.hasteamspawns, es.hasflags);
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}
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#if 0
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const char *rateentitystats(entitystats_s &es)
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