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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-12-03 19:56:24 +00:00
parent ac9d1148c7
commit 7decc11a6b
8 changed files with 59 additions and 15 deletions
+15 -1
View File
@@ -269,9 +269,23 @@ void equip(playerent *d)
else if(m_lss) d->primary = GUN_KNIFE;
else d->primary = d->nextprimary;
loopi(NUMGUNS) d->ammo[i] = d->mag[i] = 0;
d->mag[GUN_KNIFE] = d->ammo[GUN_KNIFE] = 1;
d->mag[GUN_GRENADE] = d->ammo[GUN_GRENADE] = 0;
if(!m_nopistol)
{
d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max-magsize(GUN_PISTOL);
d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
}
if(!m_noprimary)
{
d->ammo[d->primary] = itemstats[d->primary].start-magsize(d->primary);
d->mag[d->primary] = magsize(d->primary);
}
/*
if(m_pistol) // pistol only mode
{
d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max-magsize(GUN_PISTOL);
@@ -287,7 +301,7 @@ void equip(playerent *d)
d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
d->ammo[d->primary] = itemstats[d->primary].start-magsize(d->primary);
d->mag[d->primary] = magsize(d->primary);
};
};*/
if (d->hasarmour)
{