diff --git a/docs/mappers_readme.txt b/docs/mappers_readme.txt index 4e083578..8ea13b4d 100644 --- a/docs/mappers_readme.txt +++ b/docs/mappers_readme.txt @@ -128,3 +128,14 @@ be of high-quality. - Check the official maps that are already included in the distribution, your map should have a layout somewhat simillar to this. + + - Check out the "general tips", because most of these apply for getting your map into the official package. + + - Defiently DON'T use mapmodels to make a 3rd floor. Creating a second floor can be okay if there isn't + a large amount of it, although it is NOT advised. + + - Avoid strange gimmicks, such as walk-through doors, as "strange" gimmicks will defiently not be accepted. + Don't expect maps that aren't created for current game modes to be included. + + - Keep map themes available to a "general" audience. Many different people from different cultures and + countries, of different ages play AssaultCube, keep this in mind ;) \ No newline at end of file diff --git a/packages/misc/com.png b/packages/misc/com.png index 179c60e0..196c3899 100644 Binary files a/packages/misc/com.png and b/packages/misc/com.png differ