From 7fc8c7e67a396d0bf8a7b09b70d6f6fc4b646e4e Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Wed, 20 Feb 2008 20:54:58 +0000 Subject: [PATCH] Update of mappers readme. git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1671 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/mappers_readme.txt | 11 +++++++++++ packages/misc/com.png | Bin 236 -> 381 bytes 2 files changed, 11 insertions(+) diff --git a/docs/mappers_readme.txt b/docs/mappers_readme.txt index 4e083578..8ea13b4d 100644 --- a/docs/mappers_readme.txt +++ b/docs/mappers_readme.txt @@ -128,3 +128,14 @@ be of high-quality. - Check the official maps that are already included in the distribution, your map should have a layout somewhat simillar to this. + + - Check out the "general tips", because most of these apply for getting your map into the official package. + + - Defiently DON'T use mapmodels to make a 3rd floor. Creating a second floor can be okay if there isn't + a large amount of it, although it is NOT advised. + + - Avoid strange gimmicks, such as walk-through doors, as "strange" gimmicks will defiently not be accepted. + Don't expect maps that aren't created for current game modes to be included. + + - Keep map themes available to a "general" audience. Many different people from different cultures and + countries, of different ages play AssaultCube, keep this in mind ;) \ No newline at end of file diff --git a/packages/misc/com.png b/packages/misc/com.png index 179c60e0b07e1166efd05b1ead4fed510a0b87c6..196c3899d6f41e8428615eb72d09bd72b92e978c 100644 GIT binary patch literal 381 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE1|*BCs=fdz&H|6fVg?3oVGw3ym^DWND9DoT z=9vlwF}=hQ>x2vDy=T zilPiG0yhI0HqW_a!Xn_nJdcfmDdT`FPz&=rh6VfC~D7R^!nd_=LghG=l&Ghr+SO zylKoV0^Bq0{`;>eP!a>V=4{cE35!*P;?$bU*+C5C9g}bCv)n)T;>vAOI5p0F3kYIU&F0T{Pce qF=5vM{{Ag+?*V+}`ENlgfE5M{2o**wBX|b@0000