From 7ff0dc4f351c4e4bceef58798abc5b94cc4edc0a Mon Sep 17 00:00:00 2001 From: driAn Date: Sun, 16 Nov 2008 11:51:09 +0000 Subject: [PATCH] docs: removed rate setting git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3542 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/reference.xml | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/docs/reference.xml b/docs/reference.xml index d540274d..14b24e60 100644 --- a/docs/reference.xml +++ b/docs/reference.xml @@ -911,23 +911,6 @@ Sets the maximum value the display will roll on strafing. - - Sets the clients maximum downstream bandwidth. - - - Leaving it at 0 (the default) means the server will dynamically try to do the best thing, - this is recommended for players who don't have a clue what their bandwidth is - (setting your rate unoptimally is worse than not setting it all). - Modem players (56k) could try rate 4000 and tweak from there, DSL players can try rate 6000-10000. - Note that the more players on a server, the more critical the effect of your rate. - If you are tweak addicted, you can try playing with the variables throttle_decel - (how quickly to start dropping packets when your connection becomes bandwidth limited) - throttle_accel (how quickly to recover once bandwidth becomes available again) and - throttle_interval (how quickly to reestimate the situation). Change the defaults at your own risk. - - - -