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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@61 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-10-23 22:42:57 +00:00
parent ab7ee20b15
commit 81aab1f28d
7 changed files with 31 additions and 22 deletions
+16 -15
View File
@@ -394,8 +394,6 @@ void loadweapons()
}
};
COMMAND(loadweapons, ARG_NONE);
void rendermd3gun()
{
if(firstweapon >= 0)
@@ -406,25 +404,28 @@ void rendermd3gun()
{
weapon->animstate = new md3state();
weapon->animstate->anim = MDL_GUN_RELOAD;
float percent_done = (float)(lastmillis-player1->lastaction)*100.0f/reloadtime(player1->gunselect);
if(percent_done >= 100) percent_done = 100;
weapon->draw(player1->o.x, player1->o.z, player1->o.y, player1->yaw + 90, player1->pitch-(sin((float)(percent_done*2/100.0f*90.0f)*PI/180.0f)*90), 1.0f);
}
else
{
weapon->animstate = new md3state();
weapon->animstate->anim = MDL_GUN_IDLE;
float kick = 0.0f;
if(player1->gunselect==player1->lastattackgun)
{
int percent_done = (lastmillis-player1->lastaction)*100/attackdelay(player1->gunselect);
if(percent_done > 100) percent_done = 100.0;
// f(x) = -sin(x-1.5)^3
kick = -sin(pow((1.5f/100*percent_done)-1.5f,3));
};
vdist(dist, unitv, player1->o, worldpos);
vdiv(unitv, dist);
float k_rot = kick_rot(player1->gunselect)*kick;
float k_back = kick_back(player1->gunselect)*kick/10;
weapon->draw(player1->o.x-unitv.x*k_back, player1->o.z-unitv.z*k_back, player1->o.y-unitv.y*k_back, player1->yaw + 90, player1->pitch+k_rot, 1.0f);
};
float kick = 0.0f;
if(player1->gunselect==player1->lastattackgun)
{
int percent_done = (lastmillis-player1->lastaction)*100/reloadtime(player1->gunselect);
if(percent_done > 100) percent_done = 100.0;
// f(x) = -sin(x-1.5)^3
kick = -sin(pow((1.5f/100*percent_done)-1.5f,3));
};
vdist(dist, unitv, player1->o, worldpos);
vdiv(unitv, dist);
float k_rot = kick_rot(player1->gunselect)*kick;
float k_back = kick_back(player1->gunselect)*kick/10;
weapon->draw(player1->o.x-unitv.x*k_back, player1->o.z-unitv.z*k_back, player1->o.y-unitv.y*k_back, player1->yaw + 90, player1->pitch+k_rot, 1.0f);
};
};