spectfov, weap code restructured

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-04-16 19:36:20 +00:00
parent 96a660733d
commit 81d2cc3ac6
8 changed files with 559 additions and 450 deletions
+1 -2
View File
@@ -378,8 +378,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(player1->state==CS_ALIVE && !player1->weaponsel->reloading && !menu)
{
bool drawteamwarning = targetplayer ? (isteam(targetplayer->team, player1->team) && targetplayer->state!=CS_DEAD) : false;
if(player1->weaponsel->type==GUN_SNIPER && scoped) drawscope();
else if((player1->weaponsel->type!=GUN_SNIPER || drawteamwarning)) drawcrosshair(drawteamwarning);
player1->weaponsel->renderaimhelp(drawteamwarning);
}
drawdmgindicator();