spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -378,8 +378,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(player1->state==CS_ALIVE && !player1->weaponsel->reloading && !menu)
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{
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bool drawteamwarning = targetplayer ? (isteam(targetplayer->team, player1->team) && targetplayer->state!=CS_DEAD) : false;
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if(player1->weaponsel->type==GUN_SNIPER && scoped) drawscope();
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else if((player1->weaponsel->type!=GUN_SNIPER || drawteamwarning)) drawcrosshair(drawteamwarning);
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player1->weaponsel->renderaimhelp(drawteamwarning);
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}
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drawdmgindicator();
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