made skin a persistent variable

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-25 18:22:36 +00:00
parent 66ec601d16
commit 82f44be831
5 changed files with 9 additions and 7 deletions
+1 -1
View File
@@ -821,7 +821,7 @@ void writecfg()
FILE *f = openfile(path("config/saved.cfg", true), "w");
if(!f) return;
fprintf(f, "// automatically written on exit, DO NOT MODIFY\n// delete this file to have defaults.cfg overwrite these settings\n// modify settings in game, or put settings in autoexec.cfg to override anything\n\n");
fprintf(f, "name %s\nskin %d\n", player1->name, player1->nextskin);
fprintf(f, "name %s\n", player1->name);
extern Texture *defaultcrosshair, *crosshairs[NUMGUNS];
fprintf(f, "loadcrosshair %s\n", defaultcrosshair->name+strlen("packages/misc/crosshairs/"));
loopi(NUMGUNS) if(crosshairs[i]) fprintf(f, "loadcrosshair %s %d\n", crosshairs[i]->name+strlen("packages/misc/crosshairs/"), i);