made particles render above water, decals below water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -839,11 +839,14 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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resettmu(0);
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render_particles(curtime);
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glDisable(GL_CULL_FACE);
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render_particles(curtime, PT_DECAL_MASK);
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int nquads = renderwater(hf, !waterreflect || underwater ? 0 : reflecttex, !waterreflect || !waterrefract || underwater ? 0 : refracttex);
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render_particles(curtime, ~PT_DECAL_MASK);
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glDisable(GL_FOG);
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glDisable(GL_TEXTURE_2D);
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