added clip entities for easier clipping
added entset command for easier ent editing revised command completion system git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -185,7 +185,7 @@ void cleanupexplosion()
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}
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}
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#define MAXPARTYPES 12
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#define MAXPARTYPES 13
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struct particle { vec o, d; int fade, type; int millis; particle *next; };
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particle *parlist[MAXPARTYPES], *parempty = NULL;
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@@ -263,6 +263,7 @@ static struct parttype { int type; float r, g, b; int gr, tex; float sz; } partt
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{ PT_DECAL, 1.0f, 1.0f, 1.0f, 0, 5, 1.5f }, // scorch decal
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{ PT_HUDFLASH, 1.0f, 1.0f, 1.0f, 0, 6, 0.7f }, // hudgun muzzle flash
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{ PT_FLASH, 1.0f, 1.0f, 1.0f, 0, 6, 0.7f }, // muzzle flash
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{ PT_PART, 1.0f, 0.5f, 0.2f, 20, 0, 0.08f }, // orange: edit mode closest ent
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};
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VAR(particlesize, 20, 100, 500);
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