fixed firstrun sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2204 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -576,11 +576,6 @@ void startmap(const char *name) // called just after a map load
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intermission = false;
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minutesremaining = -1;
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if(*clientmap) conoutf("game mode is \"%s\"", modestr(gamemode, modeacronyms > 0));
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if(firstrun && name && name[0])
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{
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execfile("config/firstrun.cfg");
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firstrun = false;
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}
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}
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void suicide()
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