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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -17,7 +17,7 @@ void renderclient(dynent *d, bool team, char *mdlname, bool vwep, float scale)
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int basetime = -((int)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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d->pitch = 180.0f;
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d->pitch = 0.1f;
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//if(vwep) mz = S((int)d->o.x, (int)d->o.y)->floor;
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int r;
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n = (int)d%3; r = range[n];
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@@ -77,7 +77,7 @@ void renderclients()
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renderplayer(d);
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};
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if(player1->state==CS_DEAD) renderplayer(d);
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if(player1->state==CS_DEAD) renderplayer(player1);
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};
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void spawn_dummy()
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