better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -260,7 +260,7 @@ bool load_world(char *mname) // still supports all map formats that have
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entity &e = ents.add();
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gzread(f, &e, sizeof(persistent_entity));
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endianswap(&e, sizeof(short), 4);
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e.spawned = e.soundinuse = false;
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e.spawned = false;
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if(e.type==LIGHT)
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{
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if(!e.attr2) e.attr2 = 255; // needed for MAPVERSION<=2
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